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:: Reverberation |
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Reverberation is an effect, where thousands of echoes are retained in the audio after the original sound has been played. PicusTech has created a high performance reverberating solution with easily controllable knobs to tune different environments. The reverberation effects allow audio to be rendered in different environments like concert halls, auditoriums creating a rich listening experience.
Reverberation algorithms normally consume significant computational resources and are complex to implement. However PicusTech implementation is a low MIPs implementation, ensuring, that it can be available for even very low CPU requirements. With most important parameters readily tunable, any desired response can be readily simulated.
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APPLICATIONS |
- Portable Audio players
- Mobile audio solutions
- Car audio
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PLATFORMS SUPPORTED |
- ARM7, ARM9e, ARM11, Cortex-A8, Cortex-M3
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PICUSTECH IMPLEMENTATION OF REVEREBERATION |
- Allows for early reflections as well as dense tail for natural sounding reverberation
- Wetness Control
- Set up to four early reflections ( representing four walls )
- No ringing or tonal side effect
- Normalized frequency response to ensure unaltered frequency characteristics
- Any environment can be simulated
- Reverberation time is configurable
- Delay length is configurable for desired reflections
- Very low MIPS so as to use for tiny CPUs
- Simple and easy to use API, which allows easy integration
- Low memory requirement and fully reentrant implementation eases memory allocation
- Easily extendible to other platforms
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| Contact: sales@picustech.com for further details. |
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